
Christopher Hilton wrote in his acclaimed biography of the Austrian that during the race, "Berger treasured the straights to gather himself, Lauda, travelling a great deal faster, had the experience to be able to execute bluffs and double bluffs with a flawed car. At the same race, current Austrian legend Niki Lauda was fighting for the championship when his gearbox started to play up.

Going straight from F3 to F1, it was a tall order, especially at a place as daunting as the Osterreichring. Back in 1984 Gerhard Berger made his F1 debut in his ATS BMW at his home race, Austria. Difficulty Setting: RookieĮverybody needs to start somewhere. It may not have the most realistic rendition of the physics of an modern F1 car ever (that accolade goes to F1 2000), but then again it doesn't need it - go side-by-side with the AI in GP3 for a few laps around Silverstone or Monaco or any other of the game's 16 circuits and I guarantee you'll come out feeling like a real Grand Prix driver. All the hallmarks of his handiwork are here, from the bulky and detailed cockpit styling to the wonderful car handling which any would-be driver can take confidence in. Geoff Crammond is the guy who practically kickstarted the motorsport sim industry, and knows exactly what it takes to produce a great game. Its sheer class lies in the quality of the racing that it offers. But at the end of the day, it's still the most satisfying F1 simulation to come out since its predecessor. But later on Infogrames decided to name it Grand Prix 4, because it should not be one year behind EAs F1 2002 game.Maybe Hasbro should have gone for the more befitting title of Grand Prix 2.5 - after all, this game features teams and cars that are 2 years old and is built on top of the architecture of a DOS game that is out of date by double that. In the development stage the game was named Grand Prix 2001. Three months later Infogrames shut down the Microprose studios. Therefore the beta test team did not have the time to test the game and the Microprose programmers could not finish the game - this was the beginning of the end of the GP series. This was due to the fact that Infogrames rushed the release because they wanted the game to be release before EA's F1 2002. The same happened to other languages.Īt the release time the game contained so many bugs that it was nearly unplayable. Half of the manual was in German, the rest in French and visa versa. In the first release version the European manuals were mixed up.

At a PR event two months before the release it was possible to play the game on Xbox.

But due to the bad selling numbers (caused by the huge amount of bugs) and the Shutdown of the Microprose studios the Xbox version was never published - although it was nearly finished. An Xbox version of the game was in development.
